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March 4, 2023

World Building in Unreal Engine **Sold Out**

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Description:

World Building in Unreal Engine is a four-week course that focuses on creating 3D environments, virtual set design and previsualization to execute the artistic vision of a film. This in-person course will guide you through the powerful tools in Unreal Engine used to produce realistic visual cinematics that tell engaging stories. Participants will learn how to build scenes using landscape, foliage and water workflows, use materials, lighting and rendering techniques, and previsualize compelling shots through project based learning. 

This course is designed for traditional 3D/CG artists, production designers, art directors, concept artists and will explore Quixel, Epic Games Marketplace, Buffer, Lumen and Nanite visualization tools for asset creation and model enhancements.

NOTE: This course will be delivered in-person at the New Media Manitoba office location. It is focused on integrating real-time world building techniques into projects with Engine 5, and does not cover real-time compositing techniques with an LED wall or green screen.

Outline:

Week 1: Previsualization with Sequencer

  • Introduction to Blocking Cinematic Shots in Sequencer
  • Properties of the Cine camera Actor, Aperture, Focal Length, Exposure, etc.
  • Block Lighting, Scale and Composition
  • Using the Cinematic Viewport Tools

Week 2: Assets and Scene Building

  • Importing Quixel and Epic Games Marketplace Assets
  • Exploring Foliage and Landscape Tool for Scene Development 
  • Modeling Tools in Unreal Engine 5 for Asset Development
  • Introduction to Nanite
  • Scene Management: Level Setup, Layers and Variant Manager

Week 3: Materials and Lighting

  • Master Materials and Material Instances
  • Defining PBR (Physically Based Rendering) Properties for Material Development
  • Developing advanced Landscape Material for Worldbuilding
  • Introduction to Lumen
  • Post Process Volume and Colour Grading

Week 4: Optimization

  • Screen Percentage and Scalability Options for Performance
  • Texture Streaming for adjusting Texture Resolution
  • Level Instancing and Blueprints
  • Using Buffer, Lumen and Nanite Visualization Tools for Debugging

Instructor:

Tamara Abas is an Unreal Engine Authorized Instructor who is passionate about mentoring and growing the creative industry within her community. She has experience working on a variety of virtual production projects, developing tools and workflows. Tamara is always growing her skill set and adapting to the ever-evolving industry.